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Mike Pynn
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    • Planet Playskool
    • Boeing Livery Designer
    • AdventHealth Career Experience
    • Coke Refresh Lounge
    • HHN: Cursed Alliance
    • ZouBou: Dream Dealer
    • 100 principles of game design
    • malignant monsters
    • twine basics tutorial
    • alternate reality games
    • the blood woods
    • the broken rover
Mike Pynn
a guest enjoying a virtual reality CPR exhibit at the AdventHealth Career Experience
a child enjoying the Catboy Dash game
two actors performing Zoubou Dream Dealer outside
a promotional image for Cursed Alliance
three interactive kiosks featuring transparent displays, Coke Freestyle machines, and a large display
a group of children enjoying a game on a touchscreen table at the AdventHealth Career Experience
a guest enjoying the Boeing Livery Designer app on a tablet

Production, Design, and Development

  • Planet Playskool – interactive family fun
  • Boeing Livery Designer – design and creativity in augmented reality
  • Coke Refresh Lounge – immersive musical magic
  • Halloween Horror Nights: Cursed Alliance – location-based gameplay, trivia, and more
  • AdventHealth Career Experience – interactive exhibits and games
  • ZouBou Dream Dealer – interactive theater at the Orlando International Fringe Theatre Festival
  • Malignant Monsters – NBC Universal Hackathon challenge winner

Indie Content: Games, Books, and Interactive Fiction

  • Another Dog – illustrated poem about embracing another pet after loss
  • The Forgotten Die – location-based dice adventure
  • Tofu the T-Rex – rhythm game for aspiring vegan dinosaurs
  • The Ghastly Glare – scopophobia matching game
  • Company Man – corporate dark comedy
  • Shanties in Strange Waters – rhythm game for the high seas
  • The Broken Rover – full motion video sci-fi mystery
  • The Blood Woods – text-based homage to dead fantasy characters
  • Alternate Reality Games – four years of glorious interactive nonsense

Curriculum and Educational Content

  • Make a Game With Twine – presentation on Twine development
  • Twine Basics Tutorial – instructional article for game writing students
  • 100 Principles of Game Design – textbook contributions

I’m a producer, writer, designer, and educator who has spent the better part of two decades building interactive experiences.

My work spans a diverse range of products, from custom-built games and experiences made for Fortune 500 companies to bespoke silliness made for independent transmedia narratives.

My current roles have me producing custom apps and installations with X Studios and teaching game writing at Full Sail University.

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